About us
We help you build great multiplayer games. Our services include backend development, meta-game programming, and adapting single-player games for multiplayer. We are an experienced team of developers who love networks, challenges, and games.
We adapt to different models of collaboration, from co-development with full access to repositories and team meetings to scheduled deliveries of standalone software. Our recommendation? Every project has its own needs, so let's sign an NDA and agree on what works best for you.
We are a small team, but we love what we do. Our commitment is to never take on anything we cannot complete with the level of quality that makes us proud.
Our Portfolio
King Of Meat
Glowmade + Amazon Games
Full backend team: lead backend programmer + 3 programmers.
Full backend development tested to scale over 500k CCU. Using multiple services from the AWS infrastucture (including GameLift), BitBotNetworks were in charge of the full backend of King Of Meat. This included metagame programming, live operations systems, some integrations on the client side and all the daily development and maintenance of a complex multienvironment project with more than 150 developers actively working on it..
Evil Dead: The Game
Casual Brothers Ltd. + Saber Interactive Spain
Game programmer from support team.
Creating new 'solo' gamemodes. The game is an asymmetric 4 (survivors) VS 1 multiplayer game. The goal of Casual Brothers Ltd. was to allow the player to play 4 VS CPU and 1+bots VS CPU. The core of the task was adapting multiple layers of logic and creating custom AI systems for the survivor bots, the enemy AI and each of the enemy minibosses..
Multiple projects
ZeptoLab
Freelance senior online programmer.
Participated in the active development of videogames (Evo Pop, Power Machines, Overcrowded: Tycoon), internal tools and maintenance of C.A.T.S. Crash Arena Turbo Stars..
Multiple projects
Gameloft
Lead Online Programmer.
Published multiple mobile games (N.O.V.A. Legacy, Midnight Pool, Disney Magic Kingdoms PHD) with strong size restrictions (versions below 20MB) and reaching +100M downloads..
Custom backend framework
BitBotNetworks
Full backend team.
Set of backend services including auth, messages, leaderboards, profiles, matchmaking and many more. It focuses on allowing multiple projects hosted in the same infrastructure enforcing different account access levels. Many features are provided by default, and everything can be easily extended to allow custom game logic.
LETHE: Broken Memories (unreleased)
Cuatro Monos Games
Lead programmer and director (cofounder).
Narrative platformer in 2.5D. Living the memories of an Alzheimer's disease victim. Experienced team of 7 in indie mode..
HOLMGANG: Memories of the Forgotten (unreleased)
Zerouno Games
Lead programmer.
Action 3D videogame. Focusing in combat in a dark world based on a fantasy book. Team of 14..




