Companies that trust us

Glowmade

Amazon Games

ZeptoLab

Casual Brothers Ltd.

About us

We help you build great multiplayer games. Our services include backend development, meta-game programming, and adapting single-player games for multiplayer. We are an experienced team of developers who love networks, challenges, and games.

We adapt to different models of collaboration, from co-development with full access to repositories and team meetings to scheduled deliveries of standalone software. Our recommendation? Every project has its own needs, so let's sign an NDA and agree on what works best for you.

We are a small team, but we love what we do. Our commitment is to never take on anything we cannot complete with the level of quality that makes us proud.

Our Portfolio

King Of Meat

King Of Meat

Glowmade + Amazon Games

Full backend team: lead backend programmer + 3 programmers.

Full backend development tested to scale over 500k CCU. Using multiple services from the AWS infrastucture (including GameLift), BitBotNetworks were in charge of the full backend of King Of Meat. This included metagame programming, live operations systems, some integrations on the client side and all the daily development and maintenance of a complex multienvironment project with more than 150 developers actively working on it..

Golang
C++
Metagame
LiveOps
Multiplayer
Custom engine
Scalability
High-Availability
PostgreSQL
Redis
AWS
GameLift
Anti-Hacking
Evil Dead: The Game

Evil Dead: The Game

Casual Brothers Ltd. + Saber Interactive Spain

Game programmer from support team.

Creating new 'solo' gamemodes. The game is an asymmetric 4 (survivors) VS 1 multiplayer game. The goal of Casual Brothers Ltd. was to allow the player to play 4 VS CPU and 1+bots VS CPU. The core of the task was adapting multiple layers of logic and creating custom AI systems for the survivor bots, the enemy AI and each of the enemy minibosses..

Unreal Engine 4
C++
Game AI
Multiplayer
Multiple projects

Multiple projects

ZeptoLab

Freelance senior online programmer.

Participated in the active development of videogames (Evo Pop, Power Machines, Overcrowded: Tycoon), internal tools and maintenance of C.A.T.S. Crash Arena Turbo Stars..

Unity
C#
Metagame
Java
Kotlin
Scala
Cassandra
Redis
Multiple projects

Multiple projects

Gameloft

Lead Online Programmer.

Published multiple mobile games (N.O.V.A. Legacy, Midnight Pool, Disney Magic Kingdoms PHD) with strong size restrictions (versions below 20MB) and reaching +100M downloads..

C++
Python
Java
Metagame
Android
Custom Engine
International team
Custom backend framework

Custom backend framework

BitBotNetworks

Full backend team.

Set of backend services including auth, messages, leaderboards, profiles, matchmaking and many more. It focuses on allowing multiple projects hosted in the same infrastructure enforcing different account access levels. Many features are provided by default, and everything can be easily extended to allow custom game logic.

Java
Netty
Test Driven Development
LiveOps
Scalability
High-Availability
PostgreSQL
LETHE: Broken Memories (unreleased)

LETHE: Broken Memories (unreleased)

Cuatro Monos Games

Lead programmer and director (cofounder).

Narrative platformer in 2.5D. Living the memories of an Alzheimer's disease victim. Experienced team of 7 in indie mode..

C++
Unreal Engine 4
Project direction
Multidisciplinar team
HOLMGANG: Memories of the Forgotten (unreleased)

HOLMGANG: Memories of the Forgotten (unreleased)

Zerouno Games

Lead programmer.

Action 3D videogame. Focusing in combat in a dark world based on a fantasy book. Team of 14..

C++
Unreal Engine 4
Multiple projects

Multiple projects

Solaiemes

Research and development engineer.

Developing RCS-e/joyn technology. Solaiemes pioneered the telco API for RCS-e and WebRTC for Telcos..

Java
WebRTC
Netty
High-Availability